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Known Issues

2dog is early-stage software. These pages track current limitations and their workarounds.

Current Issues

  • Single Godot Instance: one instance per assembly load context at a time; sequential restart is supported and isolated concurrent hosting is experimental
  • xUnit Test Discovery: Godot types in [MemberData] crash discovery because the runner cannot resolve them then
  • GD.Print in Tests: GD.Print output is hidden by default
  • Spaced Project Names: whitespace in the game's .NET name makes publish silently drop its NuGet dependencies (.NET SDK bug); 2dog add --rename fixes it

If you encounter issues not listed here, please open an issue on GitHub.