twodog.fixture.AssemblyPreloader
Preloads game assemblies into the default AssemblyLoadContext before Godot starts.
csharp
public static class AssemblyPreloaderPackage: 2dog.engine
Namespace: twodog.fixture
Advanced API
The supplied fixtures call this automatically. Use it only in a custom host that references game types directly and does not use FixtureBase.
PreloadGameAssemblies
csharp
public static void PreloadGameAssemblies(string projectPath)Finds compiled game assemblies under the project's .godot/mono/temp/bin/{Configuration} directory and loads them into the default context. This prevents the same game type from being loaded with a second type identity in Godot's plugin context.
| Parameter | Description |
|---|---|
projectPath | Directory containing project.godot |
Call it before Engine.Start(). In the browser it returns without doing work. Discovery failures are written to the console instead of thrown.
csharp
var projectDir = twodog.Engine.ResolveProjectDir();
AssemblyPreloader.PreloadGameAssemblies(projectDir);
using var engine = new twodog.Engine("MyGame", args: ["--headless"]);
using var godot = engine.Start();